About This Game
EARLY ACCESS 3 CONTENT
EARLY ACCESS 3 CONTENT
EARLY ACCESS 3 CONTENT (INCLUDING MULTIPLAYER)
Assetto Corsa EVO’s 0.3 Early Access release introduces the first multiplayer step, 9 new vehicles and two circuits, alongside a brand-new tyre model as well as performance, graphics, gameplay and UI improvements.
New Cars
GT class
BMW M4 GT3 EVO
Lamborghini Huracán Super Trofeo EVO2
Porsche 718 Cayman GT4 Clubsport
Special
Caterham Seven Academy Racer
Dallara Stradale
Ferrari F2004
Classic/Road Class
Audi RS 6 Avant
BMW M3 Sport Evo (E30)
Mercedes-Benz 190E AMG 2.5-16 Evo II
New Tracks
Circuit de Spa-Francorchamps
Red Bull Ring
Multiplayer Mode
With this first multiplayer release, KUNOS Simulazioni introduces the possibility for all players worldwide to race each other in online races, for the first time in Assetto Corsa EVO.
This first step features 16 maximum slots servers and this number will increase progressively up to track capacity and beyond.
Improvements and tyre model upgrade
Alongside further performance optimizations and graphics improvements, the tyre and physics development have been pushed even more in Early Access 3.
Physics Update Info
Augmented Damping: Damping is now resolved at 1000 Hz.
New proprietary Suspension Algorithm: Allowing for more accurate suspension simulation.
Tyre Model EVO-lved - step 1: Calibrated and significantly improved various parameters influencing tyre behaviour, allowing for more accurate simulation. "
Major Audio Improvements
Implemented a comprehensive overhaul of audio systems, particularly on engine sounds, to deliver a more immersive and realistic driving experience.
Revamped Ignition and Startup Sounds
Unique Engine Timbre Per Vehicle
Calibration of Engine Inertia
Enhanced Driveline Damping and Stiffness Modelling
Throttle Lag and Torque Response Accuracy
Realistic Backfire Implementation
Graphics - Main Improvements
Alongside a further hardware optimization step and overall improvements, these aspects of the graphics engine have been the focus for Update 3 of the Assetto Corsa EVO Early Access program:
Improved Dynamic Global Illumination.
Optimization of GPU and CPU performance, with most noticeable improvements being in crowded scenes, like multiplayer races.
Drastic reduction of VRAM usage, which was causing most of the low framerate corner cases.
General enhancement of post processing effects, like motion blur.
UI - new additions and improvements focused on racing ability
Besides various quality of life improvements in, the user interface of Assetto Corsa EVO’s 3rd Early Access release is bringing the MFD (Multi-Function-Display) to the next step. Now all players can assign the buttons they prefer for the MFD page cycling, and benefit from:
The real-time leaderboard view, particularly useful for observing live gaps
The official leaderboard, which returns valid best laps and per lap-based gaps
Input settings page, which allows players to set their FFB, wheel or gamepad settings
The Multi-Function Display will be enriched over time, during the Early Access development.
Also, the speedometer, tyre and gear widgets have received attention, with the addition of useful information such as the Pit Limiter indication.
About the Game
EARLY ACCESS 3 CONTENT (INCLUDING MULTIPLAYER)
Assetto Corsa EVO’s 0.3 Early Access release introduces the first multiplayer step, 9 new vehicles and two circuits, alongside a brand-new tyre model as well as performance, graphics, gameplay and UI improvements.
About Assetto Corsa EVO
Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher.
As with its predecessor, Assetto Corsa EVO will include cars from different classes spanning across years of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world. Each vehicle is reproduced through Kunos in-house physics and graphic engine simulating mechanical, electronic, and aerodynamic performance, combined with the fidelity of the circuits created using Laserscan technology.
Throughout Early Access, you will experience a continuously expanding range of vehicles, tracks, and game modes, evolving towards our full 1.0 launch.
With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned.
EARLY ACCESS 3 CONTENT (INCLUDING MULTIPLAYER)
New Cars
GT class
BMW M4 GT3 EVO
Lamborghini Huracán Super Trofeo EVO2
Porsche 718 Cayman GT4 Clubsport
Special
Caterham Seven Academy Racer
Dallara Stradale
Ferrari F2004
Classic/Road Class
Audi RS 6 Avant
BMW M3 Sport Evo (E30)
Mercedes-Benz 190E AMG 2.5-16 Evo II
New Tracks
Circuit de Spa-Francorchamps
Red Bull Ring
Multiplayer Mode
With this first multiplayer release, KUNOS Simulazioni introduces the possibility for all players worldwide to race each other in online races, for the first time in Assetto Corsa EVO.
This first step features 16 maximum slots servers and this number will increase progressively up to track capacity and beyond.
Improvements and tyre model upgrade
Alongside further performance optimizations and graphics improvements, the tyre and physics development have been pushed even more in Early Access 3.
Physics Update Info
Augmented Damping: Damping is now resolved at 1000 Hz.
New proprietary Suspension Algorithm: Allowing for more accurate suspension simulation.
Tyre Model EVO-lved - step 1: Calibrated and significantly improved various parameters influencing tyre behaviour, allowing for more accurate simulation. "
Major Audio Improvements
Implemented a comprehensive overhaul of audio systems, particularly on engine sounds, to deliver a more immersive and realistic driving experience.
Revamped Ignition and Startup Sounds
Unique Engine Timbre Per Vehicle
Calibration of Engine Inertia
Enhanced Driveline Damping and Stiffness Modelling
Throttle Lag and Torque Response Accuracy
Realistic Backfire Implementation
Graphics - Main Improvements
Alongside a further hardware optimization step and overall improvements, these aspects of the graphics engine have been the focus for Update 3 of the Assetto Corsa EVO Early Access program:
Improved Dynamic Global Illumination.
Optimization of GPU and CPU performance, with most noticeable improvements being in crowded scenes, like multiplayer races.
Drastic reduction of VRAM usage, which was causing most of the low framerate corner cases.
General enhancement of post processing effects, like motion blur.
UI - new additions and improvements focused on racing ability
Besides various quality of life improvements in, the user interface of Assetto Corsa EVO’s 3rd Early Access release is bringing the MFD (Multi-Function-Display) to the next step. Now all players can assign the buttons they prefer for the MFD page cycling, and benefit from:
The real-time leaderboard view, particularly useful for observing live gaps
The official leaderboard, which returns valid best laps and per lap-based gaps
Input settings page, which allows players to set their FFB, wheel or gamepad settings
The Multi-Function Display will be enriched over time, during the Early Access development.
Also, the speedometer, tyre and gear widgets have received attention, with the addition of useful information such as the Pit Limiter indication.
EARLY ACCESS 2 CONTENT
New Cars
Alfa Romeo 75 1.8 Turbo Evoluzione
Alfa Romeo Giulia Sprint GTA
Honda NSX-R
Lotus Exige V6 Cup
Maserati GT2
Mazda MX-5 NA
Porsche 911 Turbo 3.6 (964)
New Tracks
Circuit of the Americas
Donington Park
New Game Mode
Custom Race Weekend: this new mode will allow players to design their own complete race event including Practice, Qualifying and Warm Up laps before the Race event itself.
Replay Gallery: the brand-new Replay Gallery allows players to save replay files and revisit their gameplay sessions to review their performances, study racing dynamics, or simply record highlights to share with others.
New Features
AI enhancement with a new custom AI opponents generation page and with AI-controlled drivers which will display different behaviors depending on the difficulty level.
Main gameplay split: Open and Career modes.
Improvements
Release 0.2 will feature a long list of improvements focused on ensuring greater stability and smoother gameplay.
Optimization of all configurations, VR and triple screen setups.
Stability and performance improvements to UI, Rendering and physics.
Gameplay & AI Improvements
And more.
Early Access 1 – Vehicle Content
Abarth 695 Biposto
Alfa Romeo Giulia GTAm
Alfa Romeo Junior Elettrica Veloce
Alpine A110 S
Alpine A290_β Concept
Audi RS 3 Sportback
BMW M2 CS Racing
BMW M4 CSL
Chevrolet Camaro ZL1
Ferrari 296 GTB
Ferrari 488 Challenge EVO
Ford Escort RS Cosworth
Honda S2000
Hyundai i30 N Hatchback
Lancia Delta HF Integrale "Evoluzione 2" (1993)
Lamborghini Huracàn STO (2021)
Lotus Emira
Mazda MX-5 ND Cup
Mercedes-AMG GT2
Porsche 911 GT3 Cup (992)
Toyota GR86
Volkswagen Golf 8 GTI Clubsport
Early Access 1 – Track Content
Brands Hatch Motor Racing Circuit
Fuji International Speedway
Mount Panorama Motor Racing Circuit
Suzuka International Racing Course
Autodromo Internazionale Enzo e Dino Ferrari - Imola
WeatherTech Raceway Laguna Seca
Early Access 1 – Game Modes
Single Player
Practice
Quick Race
Driving Academy
Special Events:
Hotstint
Test Drive
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