About This Game
Dear Farmers, welcome to Land Of Idyllic Beauty!
Land Of Idyllic Beauty is a 2D pixel-art simulation game blending farming, supply chain management, automation, and romance.
Mofei (the artist) and I spent seven years continuously crafting most of the game's content. We hope you'll enjoy it!
The base game supports Chinese, English, and Japanese. Additional language packs can be subscribed to on the Steam Workshop. Currently supported: Russian,French, Spanish,German,Turkish,Korean,Portuguese (Brazil).
Tired of traditional farming? Recruit villagers to automate crop production for you!
Manual farming → Plantation → Greenhouse
Build your vibrant farm:
Animal cabin produce milk + Tea garden grow tea → Sell milk tea on the commercial street.
Create a bustling commercial town on the street!
5 romanceable female characters and 4 romanceable male characters.
8 commercial buildings, 11 farm buildings, 4 mountain buildings, and over 150 unique supply chains—mastering them is a challenge!
Design your cozy home with a highly customizable tile map system: walls, floors, wallpapers, lighting, and furniture.
50+ unique collectibles offering special effects, such as seedless planting or boosted villager efficiency.
Relax with leisurely activities and savor farm life at your own pace.
Dear friend, may you find your idyllic journey in Land Of Idyllic Beauty. Thank you for your support!
EA Stage Work Plan & Progress
Completed:
Mid-Autumn Festival (Completed on September 9, 2024)
Dragon Boat Festival (Completed on September 17, 2024)
Functions:Calendar (Completed on September 17, 2024)
Arranging the self-owned house scene in the form of a tile map, allowing customization of walls, floors and wallpapers (Completed on November 27, 2024)
Multi-save reading system, allowing players to have multiple saves in different slots simultaneously (Completed on December 5, 2024)
Task system, task bulletin board (Completed on December 10, 2024)
Newbie guidance tasks (Completed on December 10, 2024)
Scene:Seaside scene (Completed on January 30, 2025)
Gameplay:Fishing (Completed on January 30, 2025)
Gameplay and Scene:Aquarium, allowing players to arrange the caught fish and aquatic products they obtained into the aquarium in various forms of fish tanks and gain profits by charging admission fees (Completed on April 10, 2025)
Redesign the appearance of the player's initial small wooden house in the self-owned residence. Redesign the UI of the Supply Chain Recipe Unlock Book and the UI of the Teleportation Talisman.(Completed on April 23 2025)
Prefabricated Interior Decoration of Town Villas(Completed on May 5 2025)
Workshop support, subscription and upload of character portrait / setting Mod/multi-language Mods, local Mod manager (completed on 2025/5/29)
Buildings and supply chains by the sea: salt pans, aquaculture farms, salvage stations, seaside restaurants (completed on 2025/7/14)New Villager Community System: Town villager buildings have been completely redesigned, allowing construction in a bird's-eye view. Manage villager buildings and related functional structures. Added functional buildings such as schools, clinics, community centers, and cafeterias. Introduced road systems, streetlights, and greening for beautification. (Completed on October 3, 2025)
Currently Under Production:
Seaside beautification, tourists, coconut trees, palm trees, and other decorations.
Items Waiting for Production (The order of some items may change and is not strictly in this order, but this is roughly the production process):
The dressing system for the main character
Customization of the skin color, hair color and eye color of the main character
Completely redesign the buildings of the townspeople in the town, and change to build
Redesign of the appearance of the small wooden house in Stage 1 of the self-owned house
More walls, lights, furniture and floors inside the self-owned house
them in the form of an aerial view of a tile map. More types of townspeople's houses and functional houses will be added
New buildings in the town that serve the main character, such as barbershops and clothing stores
Beautification and new functions of the Goddess Cave
More skins for the farm map (bamboo forest, canyon, etc.)
Parts that will be continuously optimized with version updates:
More character plots, ensuring that each fixed townspeople has at least 2 personal favorability plots
Gamepad support (Currently 95% completed)
Optimization of operations and gameplay
More recipes, supply chains, hidden recipes of specific townspeople, etc. (Waiting for the cooperation of the art teacher Mofei)
FAQ/Developer’s Note
I’ve always loved simulation games, inspiring me to create this project years ago. Mofei and I poured our hearts into overcoming challenges. If you spot issues or have ideas, please share them via Steam discussions—I’ll respond regularly. Thank you for your support!
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