About This Game
a FPS inclined towards projectile gameplays and higher TTK for a rather casual experience
At the start of game and each round, you will get an upgrade
the upgrades are mostly random, and combining some of them could give great effects
Features:
12 different classes, with different builds within a class defining how you play (or not, you can play as a face sniper against your cards)
various interactable map objects in different maps
fun game modes (planned, currently on survival and ffa)
>300 cards, and expanding as I add more new classes (and perhaps will rework older ones in future)
replayability, with other player's playtstyles, different maps and modes, classes and builds in measure
Handicap (pro-meter):
adjusted in the settings, you can use it to increase the damage you take (for some class reduce the damage you deal) to give players with worse skill a better fighting chance!
and a closer match will be more exciting!
(and turn it back once others get their hands on some broken upgrade combos)
Used to balance out the skill difference between players
Contents:
12 classes by the de
7 maps
7 game modes, from traditional FFA/TDM to infection, .io and boss fights
after relase will have more and constant updates for new classes, maps, modes
bug fixes it doesn't take a genius to predict there's going to be bugs
god bless my game
Customizable match settings
Recommended rounds: 10 * 60s
Increase the max round number to create some lategame monster builds!
or decrease it to make players make do of what they're given for a more roguelike experience
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