About This Game
Welcome to your brand-new smithy! Don’t worry, you won’t have to swing a sword yourself—just hammer, haggle, and hire reckless mercenaries who’ll happily do the stabbing part for you.
The Loop (a.k.a. Your New Life):
Craft armor & weapons – Practice makes permanent: the more you make, the better the item becomes.
Sell or equip – Customers might want that shiny helmet, but your mercenary swears he “needs it more.”
Send mercs into the dungeon – They’ll fight, you’ll profit (hopefully).
Gather loot & ingredients – Then it’s back to the forge to repeat the cycle of capitalism and monster-bashing.
Hire mercenaries – Each with classes, skills, and questionable decision-making.
Features worth bragging about:
Evolving Crafting – Unlock permanent quality boosts by making the same items again and again.
Town Life – Wandering customers, visiting merchants, and bulk buyers spice up your day-to-day.
Upgrades Galore – Expand your shop, improve buildings, reduce costs, and line your pockets.
Town Prestige Levels – Gain new recipes, more inventory, and fancier mercs just by running your business.
Questing & Mega Questing – From simple errands to an overarching grand adventure.
Tactical Dungeons – Up to three mercs per lane, manual skills to keep things lively, and outcomes that range from “victorious” to “oops, all dead.”
Specializations & Strategy – Mix and match merc classes and playstyles to find your winning team.
It’s a world where smithing meets strategy, economics meets exploration, and your greatest enemy isn’t the dungeon boss—it’s deciding whether to sell that shiny breastplate or keep it for your favorite merc.
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